What This Session Is About
Most Power Apps are built to be used. The best ones are built to be wanted. There's a difference — and game design knows exactly what it is.
This session is a practical, demo-heavy deep dive into the game UX patterns that turn a functional app into one people actually open voluntarily. No fluff, no theory for theory's sake — just the mechanics, the Canvas App implementation, and the before-and-after proof.
What We Build
- An onboarding flow that teaches while it welcomes
- A streak mechanic that creates genuine daily habits
- Progress indicators that motivate instead of measure
- A celebration moment that doesn't feel patronizing
Who This Is For
Power Apps makers at any level who want their apps to stop being ignored. You don't need a background in game design — you need to care that the thing you built actually gets used.
Key Takeaway
Every app you build after this session will have a different question at its centre: not "does this work?" but "would anyone choose to come back?"
Want this for your event?
I keynote, workshop, and facilitate conversations that actually change things. Let's talk about what would work for your audience.